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Mario
Mario SSB4 Alt
Debut Donkey Kong (1981)
Also appears in Mario games, Canon SSB games
Availability Starter
Final Smash Mario Finale
Character Statistics
Number of Jumps 2
Can Wall Jump Yes
Can Wall Cling No
Can Crawl No
Has a Tether No
Mariosymbol

Mario, Nintendo's eponymous mascot, returns to battle once again in Super Smash Bros. Warfare. He was unveiled October 11, 2015, along with the original 24.

Attributes[]

Strengths[]

  • Cape both reflects projectiles and foes, which can discourage Ganon players from using "Ganoncide" if used correctly, as it will send them the other way in a helpless state. It also disrupts enemy combos.
  • Fireball and F.L.U.D.D. are good anti-recovery moves if used correctly.

​Weaknesses[]

  • Poor recovery.

Differences from SSB4 Wii U/3DS[]

Mario received plenty of buffs that enhanced his already good traits, making him a more powerful all-around character. However he also received a few nerfs.

Attributes[]

  • Slightly faster air speed.
  • Many attacks are faster, however also weaker in terms of damage.

Ground Attacks[]

  • Forward Tilt deals more damage and has slightly shorter range.
  • Up Tilt has higher knockback scaling.
  • Down Tilt is slightly slower.
  • Forward Smash's fire blast has a larger hitbox, increasing its range.
  • Up Smash deals more damage.
  • Down Smash causes much more knockback at the expense of causing much less damage.

Aerial Attacks[]

  • Forward Aerial is faster and stronger in both damage and knockback.
  • Back Aerial deals more damage and has less ending lag.
  • Up Aerial has slightly more range, but causes less damage.
  • Down Aerial locks opponents more easily with each hit, and the last hit has increased knockback.

Grabs and Throws[]

  • Mario grabs his opponent with one hand rather than using both.
  • Back Throw is faster and causes more knockback.
  • Down Throw causes less knockback.

Special Attacks[]

  • Fireball has higher falling speed, but bounces higher.
  • Cape deals less damage when used on ground, and Mario can no longer do Cape Gliding.
  • Super Jump Punch covers higher vertical distance, but deals less damage.
  • F.L.U.D.D. has more range when fully charged. Additionally, it no longer shows on Mario's back after fully charging.
  • Mario Finale causes more damage. It has lower initial vertical range, but the flames grow faster and larger, resulting in a higher vertical range by the end of the attack.

Trophy Description[]

As iconic as iconic gets, this gaming celebrity is known for saving the world from Bowser. He's got amazing jumping skills and makes use of a wide range of transformations. In his free time, he plays too many sports to count. In Smash Bros., he's a well-rounded fighter you can rely on. Say it with me: "It's-a me, Mario!"

Trivia[]

  • Credit to the Smash wiki for almost all of this information.
  • I definetally do not own Mario!
  • Though the moves look roughly the same, if you look closely enough there are differences. Not much you can do to change Mario, is there?
  • The original Mario amiibo also works with this character.

Gallery[]

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